#include "EntityCharacterAvatar.h"

EntityCharacterAvatar::EntityCharacterAvatar() {
    
}

EntityCharacterAvatar::~EntityCharacterAvatar() {
    Utils::safeRelease(this->price);
    Utils::safeRelease(this->addingUnit);
}

bool EntityCharacterAvatar::init() {
    this->caption = "";
    this->upgradeAvatar = "";
    this->description = "";
    this->effect = "";
    this->requiredString = "";
    this->price = NULL;
    this->addingUnit = NULL;
    this->mulUnit = 1;
    this->requiredLevel = -1;
    this->timeWaiting = 0 ;
    return true;
}